Another Quest in Fitz and Althea's world
5
By Daveed V.
Robin Hobb's new story takes place shortly after the Liveship adventures of Althea and her family (see "Ship of Destiny" et al.). It's the same world that contains Fitz' Six Duchies (see "Assassin's Apprentice", "Golden Fool", etc.), but that side is barely touched upon in these volumes: The Rain Wilds and, to a lesser extent, Bingtown are the center of the action (making for a simpler storyline than the Liveship series).
The story starts with the metamorphosis of sea serpents into dragons. Unfortunately, it doesn't go quite as hoped for, and the resulting creatures are relatively weak and powerless. Eventually, they start a quest — accompanied by a ragtag group of humans with burdens of their own — for the legendary Elderling city of Kelsingra.
The characters are fairly straightforward but the protagonists are likable (where needed). The story is pleasantly paced, with plenty of invention that doesn't hinder suspension of disbelief. Rediscovering the world of Liveships is a great pleasure.
If you haven't read any other books of Hobb in this series, I'd recommend reading at least the original Liveship series first, or better yet start with the adventures of Fitz the Farseer (Assassin's Apprentice). However, the Dragonkeeper adventures are a wonderful sequel, and like another reviewer I can just hope that Robin Hobb can continue produce volumes at a great pace.